For nearly eight years, Faye has been one of the most important characters in God of War.
And somehow, she was barely in it.
That’s always been part of the intrigue.
The 2018 reboot begins after her death. Ragnarok constantly reminds players of her influence. Kratos changes because of her. Atreus grows because of her. Entire journeys happen because of decisions she made long before the player arrives.
Yet Faye herself remained just out of reach.
A memory.
A mystery.
A character everyone talked about but nobody truly knew.
Now Santa Monica Studio is finally changing that.
During PlayStation’s June State of Play showcase, Sony revealed God of War: Laufey, a new PS5 adventure that places Faye at the center of the story for the first time. And honestly, the most surprising part isn’t that she’s getting her own game.
It’s that it took this long.
Quick Summary
| Topic | Details |
|---|---|
| Game Title | God of War: Laufey |
| Developer | Santa Monica Studio |
| Platform | PS5 |
| Main Character | Faye (Laufey) |
| Setting | The Everywhen |
| Revealed During | PlayStation State of Play June 2026 |
| Release Date | Not yet announced |
Faye Was Never Really a Side Character
That’s the thing many people forget.
Kratos may have carried the axe, but Faye quietly carried the story.
Without her, the Norse saga doesn’t happen.
The journey to scatter her ashes is the entire reason God of War (2018) begins. Her decisions shape Atreus long before players meet him. Even Ragnarok repeatedly reveals how much of the larger story was influenced by plans she set in motion years earlier.
For a long time, Faye felt less like a character and more like a force moving events behind the curtain.
Now the curtain is gone.
And based on what Sony has shown so far, Santa Monica Studio isn’t treating this as a small side story. The game is being positioned as the next major chapter in the franchise rather than a spin-off experiment.
Death Was Apparently Just the Beginning
One of the biggest surprises from the reveal is where the story starts.
Faye wakes within a realm known as The Everywhen, a strange afterlife where different mythologies and magical forces collide. Santa Monica Studio describes it as a place where gods and creatures from multiple worlds coexist, often violently.
That immediately changes the scale of the story.
Previous God of War games typically focused on a single mythology at a time.
Greek.
Then Norse.
Laufey appears to be doing something much stranger.
The reveal trailer and developer information confirm encounters with deities such as Sekhmet and Begtse, suggesting the series is beginning to explore mythological worlds beyond what players have seen before.
And honestly?
That feels like a natural evolution for the franchise.
After Ragnarok, simply visiting another realm wasn’t going to be enough.
God of War needed somewhere bigger.
The Everywhen certainly looks like it qualifies.
The Internet Has Already Picked a Favorite Character
Every major reveal gets one unexpected breakout star.
Laufey already seems to have one.
Unfortunately, it’s not Faye.
It’s a giant gelatinous cube named Phranque.
Yes, really.
Voiced by Jack Quaid, Phranque appears to serve as a companion during parts of Faye’s journey. The character immediately became one of the most talked-about parts of the reveal, with fans alternating between calling him adorable and wondering why a living cube exists in God of War at all.
Which, to be fair, is probably the exact reaction Santa Monica expected.
Whether players end up loving him or hating him, people are already talking about him.
That’s usually a sign that a character made an impression.
This Feels Like a Different Kind of God of War
The combat footage still looks familiar.
The heavy impacts are there.
The brutal finishers are there.
The cinematic presentation is definitely there.
But Faye changes the energy of the game.
Kratos has always felt like a force of nature. Even when he became calmer during the Norse era, there was always a sense that violence was waiting beneath the surface.
Faye feels different.
Faster.
More agile.
More curious about the world around her.
The gameplay shown during State of Play suggests a character who approaches challenges differently from Kratos, which could give the franchise its biggest gameplay shake-up since 2018.
The Timing Makes Perfect Sense
Looking back, this reveal almost feels inevitable.
The Norse saga spent years building Faye into one of the franchise’s most important figures.
Every new revelation made players more curious.
Every flashback raised more questions.
Eventually, the series reached a point where simply talking about Faye wasn’t enough anymore.
Players wanted to see her story.
Now they finally will.
And perhaps that’s why the reveal landed so well.
It doesn’t feel like Santa Monica Studio pulled a random character from the background.
It feels like the studio finally opened a door that has been sitting in plain sight since 2018.
Final Thoughts
The most interesting thing about God of War: Laufey isn’t the new setting.
It isn’t the new gods.
It isn’t even the fact that Faye is playable.
It’s what the game represents.
For years, Faye existed as an idea.
A legend.
A voice echoing through other people’s stories.
Now she gets her own.
And if the reveal is any indication, Santa Monica Studio isn’t interested in telling a small story about Kratos’ wife.
They’re interested in showing why she became one of the most important people in the entire God of War universe.
After all these years, that mystery finally has a chance to speak for itself.
Stay tuned to Baskin Gamer as we bring you the latest updates on game news, releases, and more

